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2017-18: World Building

Diploma 12 is interested in instrumenting change through the strategic implementation of architectural practice. Using the design of strategically deployed events as a catalyst, we will build worlds of our own that are carefully crafted for future communities, creating visionary architectural models that reflect their precise ideals and dreams.

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#short #score #animation #paralleldataagency#trauma #rules #worldbuilding40 °C6x9A.I.a.IDAA SchoolabandonedAccretive SpaceAdaptationaffordanceagencyagingAIairplanesalgorithmic citizenalgorithmsAmericaanalysisAnarchic SocietyAnarchyanimationannunciationappearancesAR zooArchitectureArtartefactsArtificial IntelligenceArtNetAsassins CreedasylumAtonomyAugmented RealityauthorityauthorshipAutomationAutonomyAxonometricBabylonBarbicanbarterBathroomBeautiful WritingBehaviourbiasbig databinarybinary truthBio-CentricbladerunnerBlindfoldblockchainblue sky researchBodybookbooksBrazilbrazilian musicbreaking fourth wallbrechtBrene Brownburning manCamera LucidaCamera obscuraCapacityCariocacaseCase StudyCastingChanging WorldCharlie Chaplinchinachnaging worldchoreographycitizen-excitizenshipCity EngineClosed WorldsCogitionCognitionCollective MemoryColour PaletteCompassionCompetitioncomputationConcreteConferenceConreenConservationconstructingconsumptionContextcopyrightCoyoteCrime SceneCrime ScenesCriminalCultureDark MatterdatadeathDecentralized PlatformdefinitionsDesirediagramDisco MusicdisruptiondocumentarydreamsdriverlessDroneDystopiaeconomyEdu-topiaEducationEmissariesEmpathyEmpowermentEnergyEnvironmentEscapeEssay FilmEthereumEventEventsexchangeExhibitionExtended BrieffacadeFactoryfactualityfake it till you make itFalloutFamilyFavelaFeltFIctionfictional materialfictionsfilmFilm Editingfilmographic toolsflagFokloreForensic Methodologyformatfourth wallfragmentsframefree playFreedomFunk Cariocafuturefuture cityFuture MundanegameGame DesignGame GenreGame TheorygameficationgettingworkdoneeeGhostGISglassGlobalizationgodardgoddessGoldgoosegovernmentGriefingGustav KlimptHarry PotterHarun FarockiheavenHelicoptersheterotopiaheterotopiasHidden RealitiesHistoryhoardingHoly FoolhomehomesweethomeHong KongHopeHTS5Humanhuman-animal cohabitationHuman-CentrichumanshumourHyper RealityIan ChengICTIdealismidentityIllusionImgageryinaccessibleIndividualsInfernoinfinitefiniteinstallationinstitute of trustinstitutionalinteriorsInternetip addressIslandIsle of DogsIsolationjewelleryJoseph Beuysjunkjus algorithmiKatika KühnreichKlimptknowledgeKoolhaasLagslanguagele meprisLeap MotionLeveling UpLevelslifelineLive ArtlongevitylovemanifestomanualMarcos EstrelarMarianaTrenchmaterialmaterialsmcguffinmeaningMeasurementMediamediating objectmediationmediatormemoryMesh ComplexityMid-Air HapticsMilitary Regimemiscommunicationmise-en-scenemodelModel and ImageModern TimesmoonMotion TrackingMotivationMovementMoviemundaneMusicMusic Videonarrativenarrative objectsnatureneufertNon-FictionNon-linear structuresNormalityobjectivityobjectsOculusOne CultureOne WorldOpen worldOrson WellesOutsider ArtownershipPachydermpaper artparodyPastPerformative ArtPersonalityPersonnel of powerPhotographyPhotoshoppig cityplanplaygroundPluralismpolePoliticsPop BrasileiroPopulationPortfoliopossessionsPost-privacyPowerPrimsPrisonPrison CellPrisonerprivacyProcedural GenerationProfileProgresspropagandaRachael WhitereadRealityRedundancyReenactmentreferenceReflectionreflectionsRehabilitationRelationship BuildingRemainderreputation capitalResearchReward SystemsRightsRio de JaneirorisksritualRole Play GameRoom of RequirementsRPGRulesSatireScanScenariosciencescience labsscientologyscinecescorescriptedscripted spaceScripted SpacesScriptsSculptureSelf-buildSelf-HelpsemioticsSerious GamessheltershortSimulationskySkynetSocial DecaySocial Housingsocial justiceSocietySolitary Confinementsovereigntyspacespace explorationspaceforknowledgeSpecial EffectsstoryboardstorytellingStrategic Scorestructure argumentStrugglesSuccesssurveillanceSurveilliancetarotTate BritianTaxonomyTechnical StudiesTechno-politicstechnologytemporalityterra mediatextThe Incognito Director(s)theatrethesisThresholdTimeTimelineToiletTom McCarthytoolsTrainingTranscriptTransformationtransgressiontranslationtrauma plan victims machineTreatmentTriggerTrollingtrustTrust economytruthTSUltimate desiresUltrahapticsUrbanUser experienceutopiautopiasvalueValue SystemsvantablackvfxvideoViewing deviceVirtual IraqVirtual RealityVirtual WeaponsVirtural RealityvisualVisual EvidenceVulnerabilityWartimeWaste Data SystemWeaponWell-beingwellbeingWes AndersonWorkWork BuildingWorldWorld BuildingWorldingYes Harry Potter AgainyoloZoological Experience

Designing the future by taking away

November 15, 2017 - 2017

“What a lot of futuristic films do and we didn’t, is add things. No epaulets, badges, materials, textures. Those are things you look at the entire film going ‘That’s the future. That’s the uniform.’ What we did instead was take things away. So something is off, but it’s not a distraction. ”

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