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2018-19: Material World

Diploma 12 is interested in instrumenting change through the strategic implementation of architectural practice. Using the design of strategically deployed events as a catalyst, we will build material worlds of our own that are carefully crafted for future communities, creating visionary architectural models that reflect their precise ideals and dreams.

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#airport#artificiality#Backofhouse#Decor#designeddesires#designedexperiences#designedillusions#epictheater#FrontofHouse#guestroom#hotel#hotels#interior#interiorworld#lifestyle#luxuryretail#marble#materialthreshold#methodology#practice-expert#short #score #animation #paralleldataagency#stage#staging#standardization#subject-expert#techniques#trauma #rules #worldbuilding40 °C6x9A.I.a.IDAA SchoolabandonedAccretive SpaceactivismAdaptationadvertaffordanceagencyagingAIairplanesalgorithmic citizenalgorithmsalienlanguageAmericaanalysisAnarchic SocietyAnarchyanimationannunciationantarcticaappearancesAR zooArchitectureArchiveArtartefactsArtificial IntelligenceArtNetarts and craft architectureAsassins CreedassembleasylumAtonomyAugmented RealityauthorityauthorshipAutomationAutonomyAxonometricBabylonBarbicanbarterBathroomBeautiful WritingBehaviourbiasbig databinarybinary truthBio-CentricbladerunnerBlindfoldblockchainblueblue sky researchBodybookbooksBrazilbrazilian musicbreaking fourth 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Game of Life_Cellular Automaton

January 15, 2019 - 2018

In maths, a cellular automaton is a mathematical model. A cellular automaton is a collection of “colored” cells on a grid of specified shape that evolves through a number of discrete time steps according to a set of rules based on the states of neighboring cells.

John Conway’s Game of Life is a zero-player game where the evolution is based on the initial values that are imputed. It requires no other values than the initial values to change over time. The game follows the following rules:

  1. Any live cell with fewer than two live neighbors dies, as if by underpopulation.
  2. Any live cell with two or three live neighbors lives on to the next generation.
  3. Any live cell with more than three live neighbors dies, as if by overpopulation.
  4. Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.

It is a demonstration of how complex behaviour can emerge from simple rules, an interesting concept that could be explored within masterplanning principles which would allow a set of values to be imputed into a system and run to see how a certain set of instructions could determine its evolution.

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