Menu

2017-18: World Building

Diploma 12 is interested in instrumenting change through the strategic implementation of architectural practice. Using the design of strategically deployed events as a catalyst, we will build worlds of our own that are carefully crafted for future communities, creating visionary architectural models that reflect their precise ideals and dreams.

Students

Tags

40 °C6x9A.I.a.IDAA SchoolabandonedAccretive SpaceAdaptationagencyagingAIairplanesalgorithmic citizenalgorithmsAmericaanalysisAnarchic SocietyAnarchyanimationannunciationappearancesArchitectureArtArtificial IntelligenceArtNetAtonomyAugmented RealityauthorityauthorshipAutomationAutonomyAxonometricBabylonBarbicanbarterBathroomBeautiful Writingbig databinarybinary truthbladerunnerBlindfoldblockchainblue sky researchbookbooksBrazilbrazilian musicbreaking fourth wallbrechtBrene Brownburning manCamera LucidaCamera obscuraCapacityCariocaCase StudyCastingChanging WorldCharlie Chaplinchinachnaging worldchoreographycitizen-excitizenshipClosed WorldsCognitionCollective MemoryColour PaletteCompassionCompetitioncomputationConcreteConferenceConreenconstructingconsumptionContextcopyrightCoyoteCultureDark MatterdatadeathDecentralized PlatformdefinitionsDesirediagramDisco MusicdisruptiondocumentarydreamsdriverlessDystopiaeconomyEdu-topiaEducationEmpathyEmpowermentEnergyEnvironmentEscapeEssay FilmEthereumEventEventsexchangeExhibitionExtended BriefFactoryfactualityfake it till you make itFamilyFeltFIctionfictional materialfictionsfilmFilm Editingfilmographic toolsflagFokloreForensic Methodologyformatfourth wallframeFreedomFunk Cariocafuturefuture cityFuture MundanegameGame TheorygettingworkdoneeeGhostglassGlobalizationgoddessGoldgoosegovernmentGriefingGustav KlimptHarry PotterheavenHelicoptersheterotopiaheterotopiasHidden RealitiesHistoryhoardingHoly FoolhomesweethomeHopeHumanhumanshumourHyper RealityICTIdealismidentityIllusionImgageryinaccessibleinstallationInternetip addressIslandIsolationJoseph Beuysjunkjus algorithmiKatika KühnreichKlimptknowledgeKoolhaasLagslanguagele meprislifeLive ArtlongevitylovemanifestoMarcos EstrelarMarianaTrenchmaterialmaterialsMeasurementMediamediating objectmediationmediatormemoryMesh ComplexityMilitary Regimemise-en-scenemodelModel and ImageModern TimesMotivationmundaneMusicMusic Videonarrativenarrative objectsnatureNon-FictionNormalityobjectsOne CultureOne WorldOrson WellesOutsider Artownershippaper artparodyPerformative ArtPersonnel of powerPhotographyPhotoshopplanPluralismpolePoliticsPop BrasileiroPopulationPortfoliopossessionsPost-privacyPowerPrimsPrison CellprivacyRachael WhitereadRealityRedundancyreferencereflectionsRehabilitationreputation capitalResearchRightsRio de JaneiroritualRoom of RequirementsSatireScansciencescience labsscientologyscinecescriptedScripted SpacesScriptsSelf-buildSelf-HelpshortskySkynetSocial DecaySocial Housingsocial justiceSolitary ConfinementspaceSpecial Effectsstoryboardstorytellingstructure argumentStrugglesSuccesssurveillanceSurveilliancetarotTate BritianTaxonomyTechnical StudiesTechno-politicstechnologytemporalitytheatreThresholdTimeTimelineToilettransgressiontranslationTrollingtrustTrust economytruthTSUltimate desiresutopiautopiasvaluevantablackvfxvideoViewing deviceVirtual RealityVirtual WeaponsvisualVulnerabilityWartimeWaste Data SystemWell-beingwellbeingWorldWorld BuildingYes Harry Potter Againyolo

GHOST IN THE SHELL – REEL

January 15, 2018 - 2017

The sequences and images in the reel represent a compilation of work created for the Ghost in the Shell live action film, which includes everything from animation tests to final assets implemented in the film.

For more information and behind the scenes please visit – ashthorp.com/ghost-in-the-shell

TEAM
Director – Rupert Sanders
Lead Concept Artist – Maciej Kuciara
Lead Concept Artist – Vitaly Bulgarov
Concept Artist/Designer – Ash Thorp
Designer – Chris Bjerre
Reel Editor – Franck Deron

Leave a Reply