Menu

2018-19: Material World

Diploma 12 is interested in instrumenting change through the strategic implementation of architectural practice. Using the design of strategically deployed events as a catalyst, we will build material worlds of our own that are carefully crafted for future communities, creating visionary architectural models that reflect their precise ideals and dreams.

Students

Tags

#airport#artificiality#Backofhouse#Decor#designeddesires#designedexperiences#designedillusions#epictheater#FrontofHouse#guestroom#hotel#hotels#interior#interiorworld#lifestyle#luxuryretail#marble#materialthreshold#methodology#practice-expert#short #score #animation #paralleldataagency#stage#staging#standardization#subject-expert#techniques#trauma #rules #worldbuilding40 °C6x9A.I.a.IDAA SchoolabandonedAccretive SpaceactivismAdaptationadvertaffordanceagencyagingAIairplanesalgorithmic citizenalgorithmsalienlanguageAmericaanalysisAnarchic SocietyAnarchyanimationannunciationantarcticaappearancesAR zooArchitectureArchiveArtartefactsArtificial IntelligenceArtNetarts and craft architectureAsassins CreedassembleasylumAtonomyAugmented RealityauthorityauthorshipAutomationAutonomyAxonometricBabylonBarbicanbarterBathroomBeautiful WritingBehaviourbiasbig databinarybinary truthBio-CentricbladerunnerBlindfoldblockchainblueblue sky researchBodybookbooksBrazilbrazilian musicbreaking fourth wallbrechtBrene Brownburning manCamera LucidaCamera obscuracanonCapacityCariocacaseCase StudyCastingcellular automatonChanging Worldcharacter designCharlie Chaplinchinachnaging worldchoreographycitizen-excitizenshipCity EngineclayClosed WorldsCogitionCognitionCollective MemoryColour PaletteCompassionCompetitioncomputationConcreteConferenceConreenConservationconstructingconsumptionContextcopyrightcostumeCounterfictionCoyotecraftcredit based systemCrime SceneCrime ScenesCriminalCultureDark Matterdatadeathdeath of dadaDecentralized Platformdeceptionislanddefinitionsdesign dramadesign goalsDesirediagramDisco MusicdisruptiondocumentarydreamsdriverlessDroneDystopiaecological designeconomyEdu-topiaEducationEmissariesEmpathyEmpowermentEnergyEnvironmentEscapeEssay FilmEthereumEventEventsexchangeExhibitionexpertExpertise Micro-nationexposomeExtended BrieffacadeFactoryfactualityfake it till you make itFake NewsFalloutFamilyFavelaFeltfibreglass sculpture key practiceFIctionfictional materialfictionsfilmFilm Editingfilmographic toolsflagFokloreForensic Methodologyformatfourth wallfragmentsframefree playFreedomFunk Cariocafuturefuture cityFuture MundanegameGame DesignGame GenreGame TheorygameficationgettingworkdoneeeGhostGISglassGlobalizationgodardgoddessGoldgoosegovernmentGriefingGustav Klimpthand drawingHarry PotterHarun FarockiheavenHelicoptersheterotopiaheterotopiasHidden RealitiesHistoryhoardingHoly FoolhomehomesweethomeHong KongHopeHouse of the FutureHow toHTS5Humanhuman-animal cohabitationHuman-CentrichumanshumourHyper RealityIan ChengICTIdealismidentityidentity shiftIllusionImgageryinaccessibleindeterminacyIndividualsindustrial revolutionInfernoinfinitefiniteinstallationinstitute of trustinstitutionalinteriorsInternetinterspecies communicationip addressIslandIsle of DogsIsolationjewelleryJoseph Beuysjunkjus algorithmiKatika KühnreichKlimptknowledgeKoolhaasLagslandscapelanguagele meprisLeap MotionLeveling UpLevelslifelineLive ArtlongevitylovemanifestomanualMarcos EstrelarMarianaTrenchmass mediamass productionmasterplanningmaterialmaterialsmathematical modelsmcguffinmeaningMeasurementMediamedia videomediating objectmediationmediatormemoryMesh ComplexitymicrobiomeMid-Air HapticsMilitary Regimemiscommunicationmise-en-scenemodelModel and ImageModern TimesmoonMotion TrackingMotivationMovementMoviemundaneMusicMusic VideoMythnarrativenarrative objectsnaturenear futureneufertnewmonsternewsNon-FictionNon-linear structuresNormalitynotationobjectivityobjectsOculusOne CultureOne WorldOpen worldOrson WellesOutsider ArtownershipPachydermpaper artparodyparticipationPastpaul noblePerformative ArtPersonalityPersonnel of powerPhotographyPhotoshoppig cityplanplaygroundPluralismpolepolitcal monsterPoliticsPop BrasileiroPopulationPortfoliopossessionspost-humanPost-privacypost-rural terrainposturePowerpractice fibreglasspractice UNESCO semi-illegalPrimsPrisonPrison CellPrisonerprivacyProcedural GenerationproductionProfileProgresspropagandaquantumRachael Whitereadreading listRealityRedundancyReenactmentreferenceReflectionreflectionsRehabilitationRelationship BuildingRemainderreputation capitalResearchReward SystemsRightsRio de JaneirorisksritualRole Play GameRoom of RequirementsRPGRulesRumourrusselllsarchiverussellsprojectSatireScanScenariosciencescience labsscientologyscinecescorescoresscriptedscripted spaceScripted SpacesScriptsSculptureSelf-buildSelf-Helpsemi-illegalsemioticsSerious GamessheltershortSimulationskySkynetSocial DecaySocial Housingsocial justiceSocietySolitary Confinementsonic landscapesoundsovereigntyspacespace explorationspaceforknowledgeSpecial Effectsstop motionstoryboardstorytellingStrategic Scorestructure argumentStrugglesSuccesssurveillanceSurveilliancetarotTate BritianTaxonomyTechnical StudiesTechno-politicstechnologytemporalityterra mediatextThe Incognito Director(s)theatretheoretical frameworkthesisThresholdTimeTimelineToiletTom McCarthytone of voicetoolsTrainingTranscriptTransformationtransgressiontranslationtrauma plan victims machineTreatmentTriggerTrollingtrustTrust economytruthTSUltimate desiresUltrahapticsUrbanUser experienceutopiautopiasvalueValue SystemsvantablackvfxvideoViewing deviceVirtual IraqVirtual RealityVirtual WeaponsVirtural RealityvisualVisual EvidenceVulnerabilityWalesWartimeWaste Data SystemWeaponWell-beingwellbeingWes Andersonwilliam morrisWorkWork BuildingWorldWorld BuildingworldbuildingWorldingYes Harry Potter AgainyoloZoological Experience

Idealisation of Truth

October 22, 2017 - 2017

 

Modernity’s evolutionary, linearly-driven, attitude towards progress culminates in an obsessive acquisition and accumulation of knowledge. The utopic goal of a state of absolute knowledge, of fully acquired and indexed ‘truths’ is the unchallenged credo arguably ever since the Renaissance. However ‘truth’ is only defined according to the systems (or networks) in which it emerged.

 

For instance the binary origins of computation in indexing information are arguably the basis for our contemporary understanding of error as a matter of truth OR falsehood – of either or – of ones and zeros. Paul in Le Mepris spends the entire film wondering ‘She Loves Me? She Loves Me Not?’. A lamp blinking, on/off, on/off.

 

Even the development of Artificial Intelligence is linearly ‘building’ upon these reductive and seemingly pure systems of yes or no. ‘Culture’, and it’s value systems remain alien to epistemological sciences and AI developments – ambiguities which our computational ‘truth’ cannot yet address are potential future glitches – Ethics, moral values, judicial proceedings etc are areas of culture that cannot rely exclusively on binary truths. The need to re-think linear progress and unquestioned matters of ‘fact’ increases as we move towards a world driven by AI systems and where truth aesthetically for our eyes is reduced to the elusive image flattened on a screen –  objects and devices weaponised, in the continual erosion of privacy by a society addicted to appearances.

Big Data is our mirror

Big Data IS Big Brother

 

What you show is what you are’ or ‘The more you show the ‘truer’ you are’. Is trustworthyness a quantitative attribute?

What of those who don’t show? Those who stay out of social media, with not enough data traces. Are they non-persons? Will there very existence politically boil down to a binary yes or no? Will all our systems utilize Big Data and plan/predict for a future LIMITED to the data alone and those who have enough of an online identity, thus marginalizing or ignoring glitches in the system (those left outside)? 

Le Mepris – After re-watching the film and extracting the relevant data to populate the score I plan in digitizing this and using clips from the film to create a filmic version analyzing the scenes according to this score

Decision-making ‘games’

Leave a Reply