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2018-19: Material World

Diploma 12 is interested in instrumenting change through the strategic implementation of architectural practice. Using the design of strategically deployed events as a catalyst, we will build material worlds of our own that are carefully crafted for future communities, creating visionary architectural models that reflect their precise ideals and dreams.

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#short #score #animation #paralleldataagency#trauma #rules #worldbuilding40 °C6x9A.I.a.IDAA SchoolabandonedAccretive SpaceAdaptationaffordanceagencyagingAIairplanesalgorithmic citizenalgorithmsAmericaanalysisAnarchic SocietyAnarchyanimationannunciationappearancesAR zooArchitectureArtartefactsArtificial IntelligenceArtNetAsassins CreedasylumAtonomyAugmented RealityauthorityauthorshipAutomationAutonomyAxonometricBabylonBarbicanbarterBathroomBeautiful WritingBehaviourbiasbig databinarybinary truthBio-CentricbladerunnerBlindfoldblockchainblue sky researchBodybookbooksBrazilbrazilian musicbreaking fourth wallbrechtBrene Brownburning manCamera LucidaCamera obscuraCapacityCariocacaseCase StudyCastingChanging WorldCharlie Chaplinchinachnaging worldchoreographycitizen-excitizenshipCity EngineClosed WorldsCogitionCognitionCollective MemoryColour PaletteCompassionCompetitioncomputationConcreteConferenceConreenConservationconstructingconsumptionContextcopyrightCoyoteCrime SceneCrime ScenesCriminalCultureDark MatterdatadeathDecentralized PlatformdefinitionsDesirediagramDisco MusicdisruptiondocumentarydreamsdriverlessDroneDystopiaeconomyEdu-topiaEducationEmissariesEmpathyEmpowermentEnergyEnvironmentEscapeEssay FilmEthereumEventEventsexchangeExhibitionExtended BrieffacadeFactoryfactualityfake it till you make itFalloutFamilyFavelaFeltFIctionfictional materialfictionsfilmFilm Editingfilmographic toolsflagFokloreForensic Methodologyformatfourth wallfragmentsframefree playFreedomFunk Cariocafuturefuture cityFuture MundanegameGame DesignGame GenreGame TheorygameficationgettingworkdoneeeGhostGISglassGlobalizationgodardgoddessGoldgoosegovernmentGriefingGustav KlimptHarry PotterHarun FarockiheavenHelicoptersheterotopiaheterotopiasHidden RealitiesHistoryhoardingHoly FoolhomehomesweethomeHong KongHopeHTS5Humanhuman-animal cohabitationHuman-CentrichumanshumourHyper RealityIan ChengICTIdealismidentityIllusionImgageryinaccessibleIndividualsInfernoinfinitefiniteinstallationinstitute of trustinstitutionalinteriorsInternetip addressIslandIsle of DogsIsolationjewelleryJoseph Beuysjunkjus algorithmiKatika KühnreichKlimptknowledgeKoolhaasLagslanguagele meprisLeap MotionLeveling UpLevelslifelineLive ArtlongevitylovemanifestomanualMarcos EstrelarMarianaTrenchmaterialmaterialsmcguffinmeaningMeasurementMediamediating objectmediationmediatormemoryMesh ComplexityMid-Air HapticsMilitary Regimemiscommunicationmise-en-scenemodelModel and ImageModern TimesmoonMotion TrackingMotivationMovementMoviemundaneMusicMusic Videonarrativenarrative objectsnatureneufertNon-FictionNon-linear structuresNormalityobjectivityobjectsOculusOne CultureOne WorldOpen worldOrson WellesOutsider ArtownershipPachydermpaper artparodyPastPerformative ArtPersonalityPersonnel of powerPhotographyPhotoshoppig cityplanplaygroundPluralismpolePoliticsPop BrasileiroPopulationPortfoliopossessionsPost-privacyPowerPrimsPrisonPrison CellPrisonerprivacyProcedural GenerationProfileProgresspropagandaRachael WhitereadRealityRedundancyReenactmentreferenceReflectionreflectionsRehabilitationRelationship BuildingRemainderreputation capitalResearchReward SystemsRightsRio de JaneirorisksritualRole Play GameRoom of RequirementsRPGRulesSatireScanScenariosciencescience labsscientologyscinecescorescriptedscripted spaceScripted SpacesScriptsSculptureSelf-buildSelf-HelpsemioticsSerious GamessheltershortSimulationskySkynetSocial DecaySocial Housingsocial justiceSocietySolitary Confinementsovereigntyspacespace explorationspaceforknowledgeSpecial EffectsstoryboardstorytellingStrategic Scorestructure argumentStrugglesSuccesssurveillanceSurveilliancetarotTate BritianTaxonomyTechnical StudiesTechno-politicstechnologytemporalityterra mediatextThe Incognito Director(s)theatrethesisThresholdTimeTimelineToiletTom McCarthytoolsTrainingTranscriptTransformationtransgressiontranslationtrauma plan victims machineTreatmentTriggerTrollingtrustTrust economytruthTSUltimate desiresUltrahapticsUrbanUser experienceutopiautopiasvalueValue SystemsvantablackvfxvideoViewing deviceVirtual IraqVirtual RealityVirtual WeaponsVirtural RealityvisualVisual EvidenceVulnerabilityWartimeWaste Data SystemWeaponWell-beingwellbeingWes AndersonWorkWork BuildingWorldWorld BuildingWorldingYes Harry Potter AgainyoloZoological Experience

Tag Archives: Rehabilitation

Some References

Some References

Sebastian Tiew

Act 1 – I’m Sorry

Act 1 – I’m Sorry

Sebastian Tiew

Work in Progress: New Cell, Environment and Character Transformation

Work in Progress: New Cell, Environment and Character Transformation

Sebastian Tiew

Learning From Las Ventura (How to Design an Open World Rehabilitation Program)

Learning From Las Ventura (How to Design an Open World Rehabilitation Program)

Sebastian Tiew

Herman’s House

Herman’s House

Sebastian Tiew