Password for videos is: prison
I’ve been redesigning the Prison Cell, making it less “extravagant” and reducing it down to its bare essentials. Below, I’ve added a video that beings to work within the format of a section. In this instance, I’ve simply zoomed into a single prison cell but I also plan to pan left and up, eventually zooming into a few key moments of different prisoner types.
Updated Prison Cell.
I’ve become really interested in this idea that throughout history, architecture has always been the very form of control within the process of designing prisons.
I would then like to see this as a sort of shift from that very virtue of architecture and how we can move on. In a way, I think it becomes very interesting when we begin to conceptualise that architecture, through my prison cell is almost a sort of interface, rather than a fortress – a place from which the prisoners depart and leave to other places.
Harun Farocki – Serious Games III: Immersion
For the video installation Immersion Farocki visited a workshop organised by the Institute for Creative Technologies, a research centre for virtual reality and computer-simulations. One of their projects concerns the development of a therapy for war-veterans suffering from Posttraumatic Stress Disorder. Farocki is interested in the use of virtual realities and games in the recruting, training and now also therapy for soldiers. Farocki explores the connection between virtual reality and the military – how the fictional scenarios of computer games are used both in the training of U.S. troops prior to their deployment in combat zones, and in psychological care for troops suffering battlefield trauma upon their return.
The split screen setup seems to be an interesting way for me to show how the virtual would correspond to the prison cell. I’ve created a test video that already begins to use this format.
This is a part of the rehabilitation process where the prisoner visits the Moon.
New Character + Updgraded Textures. Plan is now to Motion Capture dialogue into some of the characters. For example, they could be recollecting memories or thoughts and those crucial descriptions could really heighten the level intimacy we could have with this fictional prisoner.
Below is an age simulation of the character. I plan to show him through the span of 20 years so it could be a helpful tool to keep track of time.